Subject: 3D Project
Scientific Area:
Multimedia
Workload:
80 Hours
Number of ECTS:
7,5 ECTS
Language:
English
Overall objectives:
1 - The syllabus was created to make sure the objectives of this unit could be achieved and properly deve loped throughout the semester. The course starts with the basic geometric modeling methods, using CSG, boolean operations, and various types of geometric modifications. This content provides students with the Basic skills to design basic geometric models, which will be later improved using mesh modeling and modifications at sub-object level to model organic shapes. Texture design and texture mapping are studied as well as basic lighting and camera techniques, which enable students to perform camera movements and object animation to create cinematic sequences
Syllabus:
1 - Basic geometric modeling methods, using CSG, boolean operations, and various types of geometric modifications.
2 - Advanced geometric modeling methods, using mesh modeling and modifications at sub-object level.
3 - Texture design and texture mapping.
4 - Lighting and camera work.
5 - Camera movements and object animation.
Literature/Sources:
Roth, Richard, and Steph en Pentak , 2012 , Design Basics: 3D , Cengage Learning
Birn, Jeremy , 2013 , Digital lighting and rendering , Pearson Education
Brooker, Darren , 2012 , Essential CG lighting techniques with 3ds Max , CRC Press
Murdock, K. , 2015 , Murdock's Autodesk 3ds Max 2016 Complete Reference Guide , SDC Publications
Assesssment methods and criteria:
Classification Type: Quantitativa (0-20)
Evaluation Methodology:
This curricular unit is evaluated through a series of models, renderings, and animations created by students individually, and through an individually written reflection report at the end. Evaluation: 25% Basic g eometric model based on Primitives; 25% Complex organic geometric model; 25% Rendered model; 25% Animation.