Subject: Human-Computer Interaction

Scientific Area:

Computing

Workload:

80 Hours

Number of ECTS:

7,5 ECTS

Language:

Portuguese

Overall objectives:

1 - Demonstrate understanding of a typical product development lifecycle
2 - Obtain skills for discovering user expectations and pain points and conduct need-finding activities
3 - Balance client / stakeholder's expectations and prioritize these with users' needs and goals, and impartially evaluate & validate ideas / designs with users and stakeholders
4 - Identify the users and tasks associated with the particular interactive system to be developed, and select and adapt appropriate user research methods to uncover user behaviors
5 - Distill, organize and communicate large amounts of information / data
6 - Design and develop user interfaces and identify critical factors in interface design, producing and refining a series of iterative prototypes (from paper prototypes to more functional, interactive medium-fidelity prototypes)
7 - Evaluate interactive systems at different stages of their development, and determine the appropriate evaluation techniques to be applied

Syllabus:

1 - INTERACTION DESIGN PRINCIPLES
2 - INTRODUCTION TO HCI & USER CENTERED DESIGN
3 - DISCOVERY & DEFINITION
4 - EARLY-STAGE PROTOTYPING
5 - USABILITY TESTING
6 - EMPATHY MAPPING
7 - IDEATION
8 - EXPLORATION
9 - EVALUATION
10 - VISUAL INFORMATION DESIGN
11 - CONCEPTUAL MODELS & INTERFACE METAPHORS
12 - PRESENTING & REPORTING RESULTS
13 - CONCEPT VIDEOS
14 - DESIGNING THE FUTURE

Literature/Sources:

assembled by Profª Simone Ashby , Additional readings @ https://sites.google.com/a/m-iti.org/hci-at-uma---2019/my-reading-list ,
Profª Simone Ashby , Class slides ,

Assesssment methods and criteria:

Classification Type: Quantitativa (0-20)

Evaluation Methodology:
Students will complete three (3) assignments focused on evaluating a website/mobile app, creating a low-fidelity prototype, and conducting a usability study. Students will also complete a term-length group project, to be presented in the form of five (5) interim deliverables, including informal studio presentations and a professional quality final oral and poster presentation. EVALUATION: PARTICIPATION - 10%; 3 * ASSIGNMENTS (Critique of a website/web/mobile app; Low-fidelity prototype; Usability study) - 30%; TERM PROJECT (Pitch; Project plan; Need finding research & synthesis; Low-fidelity prototyping & evaluation, with dry-run presentation; Final system & evaluation + oral & poster presentation) - 2* 30% (60%).